public void Load()
{
spriteFont = Content.Load<SpriteFont>("GameOverFont");
BtnArrowUp = Content.Load<Texture2D>("ArrowButtonUp");
BtnArrowDown = Content.Load<Texture2D>("ArrowButtonDown");
posArrowUp = new Vector2[]
{
new Vector2(1.56f,1.55f),
new Vector2(1.50f,1.55f),
new Vector2(1.45f,1.55f)
};
posArrowDown = new Vector2[]
{
new Vector2(1.56f,1.35f),
new Vector2(1.50f,1.35f),
new Vector2(1.45f,1.35f)
};
sizeArrows = new Vector2(13f, 40f);
//textUpHeader = "Just Another";
//posUpHeader = new Vector2(2.5f, 13f);
txHeader = Content.Load<Texture2D>("GameOverText");
posHeader = new Vector2(3.4f, 7f);
sizeHeader = new Vector2(220f, 300f);
//textDownHeader = "Screen";
//posDownHeader = new Vector2(2f, 2.2f);
EnterName = "Enter your name here:";
posEnterName = new Vector2(5.3f, 1.5f);
Alphabet = new string[] { "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z" };
Name = (Alphabet[0] + Alphabet[0] + Alphabet[0]);
posName = new Vector2(1.55f, 1.5f);
textUpScore = "Your Score:";
posUpScore = new Vector2(2.5f, 1.8f);
posScore = new Vector2(1.55f, 1.775f);
textSucces = "Saved Succesfully!";
posSucces = new Vector2(5.5f, 2.05f);
txSubmit = Content.Load<Texture2D>("BtnSubmit");
posSubmit = new Vector2(1.35f, 1.5f);
sizeSubmit = new Vector2(80f, 60f);
txMainMenu = Content.Load<Texture2D>("BtnMainMenu");
posMainMenu = new Vector2(2f, 1.2f);
sizeMainMenu = new Vector2(125f, 80f);
txRetry = Content.Load<Texture2D>("BtnRetry");
posRetry = new Vector2(4.5f, 1.2f);
sizeRetry = new Vector2(125f, 80f);
col = Color.White;
//kor
//posUpHeader = new Vector2(Convert.ToInt32(graphics.PreferredBackBufferWidth / posUpHeader.X), Convert.ToInt32(graphics.PreferredBackBufferHeight / posUpHeader.Y));
//posDownHeader = new Vector2(Convert.ToInt32(graphics.PreferredBackBufferWidth / posDownHeader.X), Convert.ToInt32(graphics.PreferredBackBufferHeight / posDownHeader.Y));
posUpScore = new Vector2(Convert.ToInt32(graphics.PreferredBackBufferWidth / posUpScore.X), Convert.ToInt32(graphics.PreferredBackBufferHeight / posUpScore.Y));
posScore = new Vector2(Convert.ToInt32(graphics.PreferredBackBufferWidth / posScore.X), Convert.ToInt32(graphics.PreferredBackBufferHeight / posScore.Y));
posEnterName = new Vector2(Convert.ToInt32(graphics.PreferredBackBufferWidth / posEnterName.X), Convert.ToInt32(graphics.PreferredBackBufferHeight / posEnterName.Y));
posName = new Vector2(Convert.ToInt32(graphics.PreferredBackBufferWidth / posName.X), Convert.ToInt32(graphics.PreferredBackBufferHeight / posName.Y));
posSucces = new Vector2(Convert.ToInt32(graphics.PreferredBackBufferWidth / posSucces.X), Convert.ToInt32(graphics.PreferredBackBufferHeight / posSucces.Y));
recSubmit = new Rectangle(Convert.ToInt32(graphics.PreferredBackBufferWidth / posSubmit.X), Convert.ToInt32(graphics.PreferredBackBufferHeight / posSubmit.Y), Convert.ToInt32(sizeSubmit.X / 500 * graphics.PreferredBackBufferWidth), Convert.ToInt32(sizeSubmit.Y / 900 * graphics.PreferredBackBufferHeight));
recHeader = new Rectangle(Convert.ToInt32(graphics.PreferredBackBufferWidth / posHeader.X), Convert.ToInt32(graphics.PreferredBackBufferHeight / posHeader.Y), Convert.ToInt32(sizeHeader.X / 500 * graphics.PreferredBackBufferWidth), Convert.ToInt32(sizeHeader.Y / 900 * graphics.PreferredBackBufferHeight));
recMainMenu = new Rectangle(Convert.ToInt32(graphics.PreferredBackBufferWidth / posMainMenu.X), Convert.ToInt32(graphics.PreferredBackBufferHeight / posMainMenu.Y), Convert.ToInt32(sizeMainMenu.X / 500 * graphics.PreferredBackBufferWidth), Convert.ToInt32(sizeMainMenu.Y / 900 * graphics.PreferredBackBufferHeight));
recRetry = new Rectangle(Convert.ToInt32(graphics.PreferredBackBufferWidth / posRetry.X), Convert.ToInt32(graphics.PreferredBackBufferHeight / posRetry.Y), Convert.ToInt32(sizeRetry.X / 500 * graphics.PreferredBackBufferWidth), Convert.ToInt32(sizeRetry.Y / 900 * graphics.PreferredBackBufferHeight));
rectArray = new Rectangle[9];
rectArray[0] = recArrowUp[0];
rectArray[1] = recArrowDown[0];
rectArray[2] = recArrowUp[1];
rectArray[3] = recArrowDown[1];
rectArray[4] = recArrowUp[2];
rectArray[5] = recArrowDown[2];
rectArray[6] = recSubmit;
rectArray[7] = recRetry;
rectArray[8] = recMainMenu;
selectedRect = 0;
for (int i = 0; i < 3; i++)
{
recArrowUp[i] = new Rectangle(Convert.ToInt32(graphics.PreferredBackBufferWidth / posArrowUp[i].X), Convert.ToInt32(graphics.PreferredBackBufferHeight / posArrowUp[i].Y), Convert.ToInt32(sizeArrows.X / 500 * graphics.PreferredBackBufferWidth), Convert.ToInt32(sizeArrows.Y / 900 * graphics.PreferredBackBufferHeight));
recArrowDown[i] = new Rectangle(Convert.ToInt32(graphics.PreferredBackBufferWidth / posArrowDown[i].X), Convert.ToInt32(graphics.PreferredBackBufferHeight / posArrowDown[i].Y), Convert.ToInt32(sizeArrows.X / 500 * graphics.PreferredBackBufferWidth), Convert.ToInt32(sizeArrows.Y / 900 * graphics.PreferredBackBufferHeight));
}
}