Assets.UnityKinect.BodySourceManager.Update C# (CSharp) Method

Update() private method

private Update ( ) : void
return void
        void Update()
        {
            if (_Reader != null) {
                var frame = _Reader.AcquireLatestFrame();
                if (frame != null) {
                    Bodies = new Body[_Sensor.BodyFrameSource.BodyCount];
                    frame.GetAndRefreshBodyData(Bodies);
                    frame.Dispose();
                }
            }
        }