private PickWinner ( Entities message ) : void | ||
message | Entities | |
return | void |
public void PickWinner(Entities.Models.Hub.Messages.PlayCard message)
{
AS.GameRound.Base.IComplete _completeRound = BusinessLogic.UnityConfig.Container.Resolve<AS.GameRound.Base.IComplete>();
_completeRound.Execute(message.GameID, message.CardIDs, Authentication.Security.CurrentUserId);
}