ArkaliaCore.Game.Network.Realm.SyncClient.Send C# (CSharp) Method

Send() public method

public Send ( Interop packet ) : void
packet Interop
return void
        public void Send(Interop.Crystal.CrystalPacket packet)
        {
            try
            {
                Utilities.Logger.Debug("Send packet @'" + packet.ID.ToString() + "'@ to server");
                this.Socket.Send(packet.GetBytes);
            }
            catch (Exception e)
            {
                Utilities.Logger.Error("Can't send packet to server : " + e.ToString());
            }
        }