public static HandleDeleteItem ( Network client, string packet ) : void | ||
client | Network | |
packet | string | |
return | void |
public static void HandleDeleteItem(Network.Game.GameClient client, string packet)
{
var data = packet.Substring(2).Split('|');
var id = int.Parse(data[0]);
var quantity = int.Parse(data[1]);
if (client.Character != null)
{
var stack = client.Character.Bag.GetStack(id);
if (stack != null)
{
client.Character.Bag.Remove(stack, quantity);
}
}
}