public static void HandleDeleteFriend(Network.Game.GameClient client, string packet)
{
if (packet.Length > 3)
{
var data = packet.Substring(2);
var type = data[0];
switch (type)
{
case '*':
var name = data.Substring(1);
var friend = client.Account.Infos.GetFriendByNickname(name);
if (friend != null)
{
client.Account.Infos.Friends.Remove(friend);
client.SendFriends();
client.Account.Infos.Save();
}
else
{
client.ErrorMessage("Vous ne posseder pas cette personne en ami !");
}
break;
}
}
}