public override void Execute(Network.Game.GameClient client, CommandParameters parameters)
{
var quantity = parameters.GetIntParameter(0);
var to = client;
if (parameters.Lenght > 1)
{
var name = parameters.GetParameter(1);
to = World.GetClient(name);
}
if (to != null)
{
to.Character.Kamas += quantity;
to.SendStats();
client.ConsoleMessage("Kamas ajouter");
client.Character.Save();
}
else
{
client.ConsoleMessage("Impossible de trouver le joueur", Enums.ConsoleColorEnum.RED);
}
}