public Image2Texture ( uint _Width, uint _Height, byte _Content ) : Texture2D | ||
_Width | uint | |
_Height | uint | |
_Content | byte | |
return | Texture2D |
public Texture2D Image2Texture( uint _Width, uint _Height, byte[] _Content ) {
using ( PixelsBuffer Buff = new PixelsBuffer( (uint) _Content.Length ) ) {
using ( System.IO.BinaryWriter W = Buff.OpenStreamWrite() )
W.Write( _Content );
return Image2Texture( _Width, _Height, PIXEL_FORMAT.RGBA8_UNORM_sRGB, Buff );
}
}
AreaLightForm::Image2Texture ( System _FileName ) : Texture2D | |
AreaLightForm::Image2Texture ( uint _Width, uint _Height, PIXEL_FORMAT _Format, PixelsBuffer _Content ) : Texture2D |