public Languages()
{
#if UNITY_ANDROID&&!UNITY_EDITOR
if(javaUnityApplicasaLanguages==null)
javaUnityApplicasaLanguages = new AndroidJavaClass("com.applicasaunity.Unity.ApplicasaLanguages");
innerLanguagesJavaObject = new AndroidJavaObject("com.applicasa.Languages.Languages");
innerLanguages = innerLanguagesJavaObject.GetRawObject();
#elif UNITY_IPHONE && !UNITY_EDITOR
innerLanguages = ApplicasaLanguages();
#endif
}