private IEnumerator changeObjectMaterialColor(Color _newColor)
{
float _tween = 0;
while (_tween <= 1)
{
m_objectMaterial.color = Color.Lerp(m_objectMaterial.color, _newColor, _tween);
_tween += Time.deltaTime * 1.5f;
yield return new WaitForEndOfFrame();
}
}
}