public OnStateExit ( Animator animator, AnimatorStateInfo stateInfo, int layerIndex ) : void | ||
animator | Animator | |
stateInfo | AnimatorStateInfo | |
layerIndex | int | |
return | void |
override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
animator.gameObject.SendMessage("OnActionCompleted");
}
}