/// <summary>
/// <inheritDoc/>
///
/// </summary>
public virtual Antlr4.Runtime.Misc.IntervalSet And(IIntSet other)
{
if (other == null)
{
//|| !(other instanceof IntervalSet) ) {
return(null);
}
// nothing in common with null set
IList <Interval> myIntervals = this.intervals;
IList <Interval> theirIntervals = ((Antlr4.Runtime.Misc.IntervalSet)other).intervals;
Antlr4.Runtime.Misc.IntervalSet intersection = null;
int mySize = myIntervals.Count;
int theirSize = theirIntervals.Count;
int i = 0;
int j = 0;
// iterate down both interval lists looking for nondisjoint intervals
while (i < mySize && j < theirSize)
{
Interval mine = myIntervals[i];
Interval theirs = theirIntervals[j];
//System.out.println("mine="+mine+" and theirs="+theirs);
if (mine.StartsBeforeDisjoint(theirs))
{
// move this iterator looking for interval that might overlap
i++;
}
else
{
if (theirs.StartsBeforeDisjoint(mine))
{
// move other iterator looking for interval that might overlap
j++;
}
else
{
if (mine.ProperlyContains(theirs))
{
// overlap, add intersection, get next theirs
if (intersection == null)
{
intersection = new Antlr4.Runtime.Misc.IntervalSet();
}
intersection.Add(mine.Intersection(theirs));
j++;
}
else
{
if (theirs.ProperlyContains(mine))
{
// overlap, add intersection, get next mine
if (intersection == null)
{
intersection = new Antlr4.Runtime.Misc.IntervalSet();
}
intersection.Add(mine.Intersection(theirs));
i++;
}
else
{
if (!mine.Disjoint(theirs))
{
// overlap, add intersection
if (intersection == null)
{
intersection = new Antlr4.Runtime.Misc.IntervalSet();
}
intersection.Add(mine.Intersection(theirs));
// Move the iterator of lower range [a..b], but not
// the upper range as it may contain elements that will collide
// with the next iterator. So, if mine=[0..115] and
// theirs=[115..200], then intersection is 115 and move mine
// but not theirs as theirs may collide with the next range
// in thisIter.
// move both iterators to next ranges
if (mine.StartsAfterNonDisjoint(theirs))
{
j++;
}
else
{
if (theirs.StartsAfterNonDisjoint(mine))
{
i++;
}
}
}
}
}
}
}
}
if (intersection == null)
{
return(new Antlr4.Runtime.Misc.IntervalSet());
}
return(intersection);
}