Animatroller.SceneRunner.HalloweenScene1.WireUp C# (CSharp) Method

WireUp() public method

public WireUp ( Animatroller.Framework.Expander port ) : void
port Animatroller.Framework.Expander
return void
        public void WireUp(Expander.IOExpander port)
        {
            port.Connect(new Physical.AmericanDJStrobe(georgeStrobeLight, 5));
            port.Connect(new Physical.RGBStrobe(spiderLight, 10));
            port.Connect(new Physical.GenericDimmer(skullsLight, 1));
            port.Connect(new Physical.GenericDimmer(cobWebLight, 3));
            port.Connect(new Physical.GenericDimmer(blinkyEyesLight, 4));
            port.Connect(new Physical.SmallRGBStrobe(candyLight, 16));
            port.Connect(new Physical.RGBStrobe(rgbLightRight, 20));
            port.Connect(new Physical.RGBStrobe(georgeLight, 30));
            port.Connect(new Physical.RGBStrobe(leftSkeletonLight, 40));

            port.Motor.Connect(georgeMotor);

            port.DigitalInputs[0].Connect(pressureMat);
            port.DigitalInputs[1].Connect(testButton);
            port.DigitalOutputs[0].Connect(spiderLift);
            port.DigitalOutputs[1].Connect(smokeMachine);
            port.DigitalOutputs[2].Connect(spiderEyes);
        }

Same methods

HalloweenScene1::WireUp ( Simulator sim ) : void