Animatroller.Framework.LogicalDevice.Pixel1D.RaisePixelChanged C# (CSharp) Method

RaisePixelChanged() protected method

protected RaisePixelChanged ( int channel ) : void
channel int
return void
        protected void RaisePixelChanged(int channel)
        {
            var handler = PixelChanged;
            if (handler != null)
                handler(this, new PixelChangedEventArgs(channel, this.color[channel], this.brightness[channel]));
        }