protected PaintNonGrouped ( float cx, float cy, ICanvas canvas ) : void | ||
cx | float | |
cy | float | |
canvas | ICanvas | |
return | void |
protected virtual void PaintNonGrouped(float cx, float cy, ICanvas canvas)
{
var endBeatX = Renderer.GetBeatX(Beat, BeatXPosition.EndBeat);
var endX = cx + endBeatX;
PaintGrouped(cx, cy, endX, canvas);
}