public bool ShouldCreateGlyph(EffectBarRenderer renderer, Beat beat)
{
return beat.Index == 0 &&
(
(beat.Voice.Bar.MasterBar.Index == 0 && beat.Voice.Bar.MasterBar.TripletFeel != TripletFeel.NoTripletFeel)
|| (beat.Voice.Bar.MasterBar.Index > 0 && beat.Voice.Bar.MasterBar.TripletFeel != beat.Voice.Bar.MasterBar.PreviousMasterBar.TripletFeel)
);
}