override protected int ProcessCell(IntVec3 c) {
var hitCount = 0;
var cellThings = Find.ThingGrid.ThingsListAtFast(c);
for (var i = 0; i < cellThings.Count; i++) {
var thing = cellThings[i];
if (thing.def.selectable && thing.IsForbidden(Faction.OfPlayer)) {
thing.SetForbidden(false);
hitCount++;
}
}
return hitCount;
}
}