Alexandria.Engines.DarkSouls.TableRows.WeaponReinforcement.WeaponReinforcement C# (CSharp) Method

WeaponReinforcement() private method

private WeaponReinforcement ( ParameterTable table, int index ) : System
table ParameterTable
index int
return System
            internal WeaponReinforcement(ParameterTable table, int index)
                : base(table, index)
            {
                PhysicsAtkRate = (Single)1;
                MagicAtkRate = (Single)1;
                FireAtkRate = (Single)1;
                ThunderAtkRate = (Single)1;
                StaminaAtkRate = (Single)1;
                SaWeaponAtkRate = (Single)1;
                SaDurabilityRate = (Single)1;
                CorrectStrengthRate = (Single)1;
                CorrectAgilityRate = (Single)1;
                CorrectMagicRate = (Single)1;
                CorrectFaithRate = (Single)1;
                PhysicsGuardCutRate = (Single)1;
                MagicGuardCutRate = (Single)1;
                FireGuardCutRate = (Single)1;
                ThunderGuardCutRate = (Single)1;
                PoisonGuardResistRate = (Single)1;
                DiseaseGuardResistRate = (Single)1;
                BloodGuardResistRate = (Single)1;
                CurseGuardResistRate = (Single)1;
                StaminaGuardDefRate = (Single)1;
                SpEffectId1 = (Byte)0;
                SpEffectId2 = (Byte)0;
                SpEffectId3 = (Byte)0;
                ResidentSpEffectId1 = (Byte)0;
                ResidentSpEffectId2 = (Byte)0;
                ResidentSpEffectId3 = (Byte)0;
                MaterialSetId = (Byte)0;
                Pad = new Byte[9];
            }

Same methods

TableRows.WeaponReinforcement::WeaponReinforcement ( ParameterTable table, int index, AssetLoader loader, int next ) : System
TableRows.WeaponReinforcement