Alexandria.Engines.DarkSouls.TableRows.Accessory.Accessory C# (CSharp) Method

Accessory() private method

private Accessory ( ParameterTable table, int index ) : System
table ParameterTable
index int
return System
            internal Accessory(ParameterTable table, int index)
                : base(table, index)
            {
                BitFields = new byte[1];
                RefId = (Int32)(-1);
                SfxVariationId = (Int32)(-1);
                Weight = (Single)1;
                BehaviorId = (Int32)0;
                BasicPrice = (Int32)0;
                SellValue = (Int32)0;
                SortId = (Int32)0;
                QwcId = (Int32)(-1);
                IconId = (UInt16)0;
                ShopLv = (Int16)0;
                TrophySGradeId = (Int16)(-1);
                TrophySeqId = (Int16)(-1);;
                AccessoryCategory = (AccessoryCategory)0;
                RefCategory = (BehaviorRefType)0;
                SpEffectCategory = (BehaviorCategory)0;
                Pad = new Byte[1];
                IsDeposit = true;
                IsEquipOutBrake = false;
                DisableMultiDropShare = false;
                Pad1 = new Byte[3];
            }

Same methods

TableRows.Accessory::Accessory ( ParameterTable table, int index, AssetLoader loader, int next ) : System