Aiv.Fast2D.PostProcessingEffect.PostProcessingEffect C# (CSharp) Method

PostProcessingEffect() public method

public PostProcessingEffect ( string fragmentShader, string fragmentShaderObsolete = null ) : System
fragmentShader string
fragmentShaderObsolete string
return System
        public PostProcessingEffect(string fragmentShader, string fragmentShaderObsolete = null)
        {
            string[] attribs = null;
            if (fragmentShaderObsolete != null)
            {
                attribs = new string[] { "screen_vertex", "screen_uv" };
            }
            screenMesh = new Mesh(new Shader(vertexShader, fragmentShader, vertexShaderObsolete, fragmentShaderObsolete, attribs));
            screenMesh.hasVertexColors = false;

            screenMesh.v = new float[]
            {
                    -1, 1,
                    1, 1,
                    1, -1,

                    1,-1,
                    -1, -1,
                    -1, 1
            };

            screenMesh.uv = new float[]
            {
                    0, 1,
                    1, 1,
                    1, 0,

                    1, 0,
                    0, 0,
                    0, 1
            };

            // upload both vertices and uvs
            screenMesh.Update();
            screenMesh.noMatrix = true;

            // enabled by default
            this.enabled = true;
        }