public SetPosition ( int instanceId, System.Vector2 position, bool noUpload = false ) : void | ||
instanceId | int | |
position | System.Vector2 | |
noUpload | bool | |
return | void |
public void SetPosition(int instanceId, Vector2 position, bool noUpload = false)
{
positionsData[instanceId * 2] = position.X;
positionsData[instanceId * 2 + 1] = position.Y;
if (!noUpload)
UpdateFloatBuffer(positionsBuffer, new float[] { position.X, position.Y }, instanceId * 2);
}