public QuadrilateralTransformationNearestNeighbor ( List |
||
sourceCorners | List |
Corners of the source quadrilateral area. |
return | System |
public QuadrilateralTransformationNearestNeighbor( List<IntPoint> sourceCorners )
{
baseFilter = new SimpleQuadrilateralTransformation( sourceCorners );
baseFilter.UseInterpolation = false;
}
QuadrilateralTransformationNearestNeighbor::QuadrilateralTransformationNearestNeighbor ( List |