public void Final(DeviceContextHolder holder, ShaderResourceView view, RenderTargetView target, bool checkedBackground) { holder.DeviceContext.OutputMerger.SetTargets(target); holder.PrepareQuad(_effect.LayoutPT); _effect.FxInputMap.SetResource(view); (checkedBackground ? _effect.TechFinalCheckers : _effect.TechFinal).DrawAllPasses(holder.DeviceContext, 6); }