public SetProceduralOverride ( byte textureBytes, Device device ) : void | ||
textureBytes | byte | |
device | Device | |
return | void |
public void SetProceduralOverride(byte[] textureBytes, Device device) {
try {
ProceduralOverride = ShaderResourceView.FromMemory(device, textureBytes);
} catch (Exception) {
ProceduralOverride = null;
}
}