AcTools.Render.Base.Shaders.EffectSpecialTrackMap.Initialize C# (CSharp) Method

Initialize() public method

public Initialize ( Device device ) : void
device Device
return void
		public void Initialize(Device device) {
			_b = EffectUtils.Load("SpecialTrackMap");
			E = new Effect(device, _b);

			TechMain = E.GetTechniqueByName("Main");
			TechPp = E.GetTechniqueByName("Pp");
			TechFinal = E.GetTechniqueByName("Final");
			TechFinalCheckers = E.GetTechniqueByName("FinalCheckers");
			TechPpHorizontalBlur = E.GetTechniqueByName("PpHorizontalBlur");
			TechPpVerticalBlur = E.GetTechniqueByName("PpVerticalBlur");

			for (var i = 0; i < TechMain.Description.PassCount && InputSignaturePNTG == null; i++) {
				InputSignaturePNTG = TechMain.GetPassByIndex(i).Description.Signature;
			}
			if (InputSignaturePNTG == null) throw new System.Exception("input signature (SpecialTrackMap, PNTG, Main) == null");
			LayoutPNTG = new InputLayout(device, InputSignaturePNTG, InputLayouts.VerticePNTG.InputElementsValue);
			for (var i = 0; i < TechPp.Description.PassCount && InputSignaturePT == null; i++) {
				InputSignaturePT = TechPp.GetPassByIndex(i).Description.Signature;
			}
			if (InputSignaturePT == null) throw new System.Exception("input signature (SpecialTrackMap, PT, Pp) == null");
			LayoutPT = new InputLayout(device, InputSignaturePT, InputLayouts.VerticePT.InputElementsValue);

			FxWorldViewProj = E.GetVariableByName("gWorldViewProj").AsMatrix();
			FxWorldInvTranspose = E.GetVariableByName("gWorldInvTranspose").AsMatrix();
			FxInputMap = E.GetVariableByName("gInputMap").AsResource();
			FxScreenSize = E.GetVariableByName("gScreenSize").AsVector();
		}
EffectSpecialTrackMap