private void MakeShots() {
for (var i = 0; i < _skins.Length; i++) {
if (_slowMode) Wait(WaitTimeoutEnsure);
if (i > 0) NextSkin();
if (_slowMode) Wait(WaitTimeoutEnsure);
if (_lastShot != null) {
_shots[i] = _lastShot;
_lastShot = null;
} else {
_shots[i] = MakeShot();
}
}
}