private IList<Test> GetFixtures(Assembly assembly, IList names)
{
var fixtures = new List<Test>();
var testTypes = GetCandidateFixtureTypes(assembly, names);
int testcases = 0;
foreach (Type testType in testTypes)
{
var typeInfo = new TypeWrapper(testType);
try
{
if (_unitySuiteBuilder.CanBuildFrom(typeInfo))
{
Test fixture = _unitySuiteBuilder.BuildFrom(typeInfo);
fixtures.Add(fixture);
testcases += fixture.TestCaseCount;
}
}
catch (Exception ex)
{
Debug.LogException(ex);
}
}
return fixtures;
}