ATMOSkytest.ATMOSkytest.Main C# (CSharp) Method

Main() public static method

public static Main ( ) : void
return void
        public static void Main()
        {
            IrrlichtDevice device = new IrrlichtDevice(DriverType.OpenGL,
                                                    new Dimension2D(640, 480),
                                                    32, false, true, true, true);

            device.FileSystem.WorkingDirectory = "../../medias";
            device.OnEvent += new OnEventDelegate(device_OnEvent);

            string caption = "Irrlicht .NET CP ATMOSpere test";

            driver = device.VideoDriver;
            scene = device.SceneManager;

            terrain = scene.AddTerrainSceneNode(
                "terrain-heightmap.bmp", null, -1,
                new Vector3D(0,0,0), new Vector3D(1,1,1), new Vector3D(40, 4.4f, 40), new Color(255, 255, 255, 255),5,TerrainPatchSize.TPS17);

            terrain.SetMaterialFlag(MaterialFlag.Lighting, false);
            terrain.SetMaterialType(MaterialType.DetailMap);
            terrain.SetMaterialTexture(0, driver.GetTexture("terrain-texture.jpg"));
            terrain.SetMaterialTexture(1, driver.GetTexture("detail2.tga"));

            terrain.ScaleTexture(1.0f, 20.0f);

               	atmo = new ATMOSphere(device.Timer, null, scene, -1);
               	atmo.SkyTexture = driver.GetTexture("sky2.tga");
               	atmo.SunTexture = driver.GetTexture("sun.tga");
               	atmo.StarsTexture = driver.GetTexture("stars.bmp");
               	atmo.CreateSkyPalette();
            atmo.Speed = 600.0f;

                                KeyMap keyMap = new KeyMap();
                    keyMap.AssignAction(KeyAction.MoveForward,KeyCode.Key_W);
                    keyMap.AssignAction(KeyAction.MoveBackward,KeyCode.Key_S);
                    keyMap.AssignAction(KeyAction.StrafeLeft,KeyCode.Key_A);
                    keyMap.AssignAction(KeyAction.StrafeRight,KeyCode.Key_D);

            CameraSceneNode fpsCam = scene.AddCameraSceneNodeFPS(null, 50, 200, false, keyMap);
            fpsCam.Position = Vector3D.From(2200,440,2000);

            device.CursorControl.Visible = false;
            driver.SetTextureFlag(TextureCreationFlag.Always32Bit, true);
            Timer timer = device.Timer;

            new ATMOSkytest();

            while (device.Run() && !Exit)
            {
                driver.BeginScene(true, true, Color.Gray);
               			atmo.Update(device.Timer.RealTime);
                scene.DrawAll();
                driver.EndScene();

            }
        }