private numericUpDownLevel_ValueChanged ( object sender, EventArgs e ) : void | ||
sender | object | |
e | EventArgs | |
return | void |
private void numericUpDownLevel_ValueChanged(object sender, EventArgs e)
{
if (selectedPlayer != null)
{
selectedPlayer.Level = (int)numericUpDownLevel.Value;
selectedRow.SubItems[1].Text = numericUpDownLevel.Value.ToString();
}
}