private void RefreshPriority()
{
int priority;
for (int i = Constants.AUTO_IDS; i < this.Tileset.priorities.xsize; i++)
{
priority = this.Tileset.priorities[i];
_currentColor = (_currentId == i) ? Color.White : _semiTransparent;
_batch.Draw(IconCache.Priority(priority), this.GetTileVector(i), _currentColor);
}
}