protected override void Initialize()
{
Renderer.UseRenderTargets = false;
FlatRedBallServices.InitializeFlatRedBall(this, graphics);
this.IsFixedTimeStep = false;
mFormMethods = new EditorObjects.FormMethods();
EditorData.Initialize();
LightManager.AddAmbientLight(Color.White);
GuiData.Initialize();
IsMouseVisible = true;
// Uncomment the following line and add your Screen's fully qualified name
// if using Screens in your project. If not, or if you don't know what it means,
// just ignore the following line for now.
// For more information on Screens see the Screens wiki article on FlatRedBall.com.
//Screens.ScreenManager.Start(typeof(AIEditor.Screens.TestScreen).FullName);
foreach (string s in Environment.GetCommandLineArgs())
{
ProcessCommandLineArgument(s);
}
base.Initialize();
}