public static string[] GetDirectoryFileList(string directory, string fileMask) { return GetDirectoryFileList(directory, fileMask, SearchOption.TopDirectoryOnly); }
private void DeleteAnyExistingSplitResourceFiles() { foreach (string fileName in Utilities.GetDirectoryFileList(AGSEditor.OUTPUT_DIRECTORY, Factory.AGSEditor.BaseGameFileName + ".0*")) { File.Delete(fileName); } }