AGS.Editor.BuildTargetBase.EnsureStandardSubfoldersExist C# (CSharp) Method

EnsureStandardSubfoldersExist() public method

public EnsureStandardSubfoldersExist ( ) : void
return void
        public virtual void EnsureStandardSubfoldersExist()
        {
            foreach (string subfolder in GetPlatformStandardSubfolders())
            {
                Directory.CreateDirectory(Path.Combine(Factory.AGSEditor.CurrentGame.DirectoryPath, subfolder)); // automatically checks if directories exist
            }
        }