public PropertyChanged ( string propertyName, object oldValue ) : void | ||
propertyName | string | |
oldValue | object | |
return | void |
public override void PropertyChanged(string propertyName, object oldValue)
{
if (propertyName == "Name")
{
RePopulateTreeView();
foreach (ContentDocument doc in _documents.Values)
{
doc.Name = ((FontEditor)doc.Control).ItemToEdit.WindowTitle;
}
FontTypeConverter.SetFontList(_agsEditor.CurrentGame.Fonts);
}
}