void killOld()
{
if (lines.Count > 0)
{
makeLine other = (makeLine)lines [0].GetComponent(typeof(makeLine));
vertexCount = other.getPointCount();
// if(vertexCount>maxVertexCount){
// other.dequeueLine(0,1);
// }
//
// if (lines.Count > maxLines)
// other.isBeingDestroyed = true;
// else
// other.isBeingDestroyed = false;
vertexCount = 0;
// for(int i = 0 ; i < lines.Count ; i++){
// other = (makeLine)lines [i].GetComponent (typeof(makeLine));
// vertexCount += other.getPointCount();
// if (other.isDestroyed) {
// Destroy (lines [i].gameObject);
// lines.Remove (lines [i]);
// }
// }
}
}