void Awake()
{
go = this.gameObject;
spawnPos = transform.position;
eggLogic = GameObject.Find("Egg").GetComponent<EggLogic>();
MeshFilter[] meshes = GameObject.FindObjectsOfType(typeof(MeshFilter))as MeshFilter[];
Debug.Log("Meshes found: " + meshes.Length);
foreach (MeshFilter mesh in meshes)
{
Vector2[] uvs = new Vector2[mesh.mesh.vertices.Length];
for (int i = 0; i < uvs.Length; i++)
{
uvs[i] = new Vector2(0.5f,0.5f);
}
// mesh.mesh.uv = uvs;
}
}