private void HandleWeaponSwitch()
{
if (canSwitchWeapon)
{
// Switch Weapons
if (Input.GetKeyDown(KeyCode.Alpha1))
{
ChangeWeapon("ProjectileShooter");
}
if (Input.GetKeyDown(KeyCode.Alpha2))
{
ChangeWeapon("DoubleProjectileShooter");
}
}
}