public override void ModifyObject()
{
Destroy (gameObject.GetComponent<SphereCollider> ());
capsuleColl = gameObject.AddComponent<CapsuleCollider> ();
capsuleColl.direction = 0;
capsuleColl.radius = 0.5f;
capsuleColl.height = 1.0f;
orb.maxAngularVelocity += velDelta;
orb.angularDrag += angDrDelta;
orb.mass -= masDelta;
}