private LogError ( UnityEngine context, object message ) : void | ||
context | UnityEngine | |
message | object | |
return | void |
public static void LogError(UnityEngine.Object context, object message, params object[] par)
{
UberLogger.Logger.Log("", context, LogSeverity.Error, message, par);
}
UberDebug::LogError ( object message ) : void |
public void log(string channel, string msg) { if (!enable) { return; } if (blackList.Contains(channel)) { return; } if (channel == "Debug") { UberDebug.Log((string.IsNullOrEmpty(name) ? null : (name + ":")) + msg); } else if (channel == "Warning") { UberDebug.LogWarning((string.IsNullOrEmpty(name) ? null : (name + ":")) + msg); } else if (channel == "Error") { UberDebug.LogError((string.IsNullOrEmpty(name) ? null : (name + ":")) + msg); } else { UberDebug.LogChannel(channel, (string.IsNullOrEmpty(name) ? null : (name + ":")) + msg); } }