public int GetCharacterIndex (Vector3 worldPos) { return GetCharacterIndexAtPosition(worldPos); }
static int GetCharacterIndex(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); UILabel obj = (UILabel)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UILabel"); int arg0 = (int)LuaScriptMgr.GetNumber(L, 2); KeyCode arg1 = (KeyCode)LuaScriptMgr.GetNetObject(L, 3, typeof(KeyCode)); int o = obj.GetCharacterIndex(arg0, arg1); LuaScriptMgr.Push(L, o); return(1); }