public void IWantToPromptActorForActions()
{
var member1 = new MokupMember(0,1);
var member2 = new MokupMember(1,3);
var member3 = new MokupMember(2,2);
var member4 = new MokupMember(3,4);
TurnManager mgr = new TurnManager();
mgr.Actors.Add(member3);
mgr.Actors.Add(member4);
mgr.Actors.Add(member1);
mgr.Actors.Add(member2);
mgr.Start();
mgr.Update();
//assert that current actor is the highest agility
Assert.IsTrue(mgr.CurrentActor.GetId() == 3);
//finish turn of this actor
member4.PromptFinished();
mgr.Update();
//assert that current actor is the one with 3 agility
Assert.IsTrue(mgr.CurrentActor.GetId() == 1);
member2.PromptFinished();
}