void OnDrag( DragGesture gesture )
{
// dont apply drag rotation if more than one touch is on the screen
//if( FingerGestures.Touches.Count > 1 )
// return;
// wait for drag cooldown timer to wear off
// used to avoid dragging right after a pinch or pan, when lifting off one finger but the other one is still on screen
if( Time.time < nextDragTime )
return;
if( target )
{
IdealYaw += gesture.DeltaMove.x * yawSensitivity * 0.02f;
IdealPitch -= gesture.DeltaMove.y * pitchSensitivity * 0.02f;
}
}