SuperCharacterController.Awake C# (CSharp) Method

Awake() public method

public Awake ( ) : void
return void
    void Awake()
    {
        collisionData = new List<SuperCollision>();

        TemporaryLayerIndex = LayerMask.NameToLayer(TemporaryLayer);

        ignoredColliders = new List<Collider>();
        ignoredColliderStack = new List<IgnoredCollider>();

        currentlyClampedTo = null;

        fixedDeltaTime = 1.0f / fixedUpdatesPerSecond;

        heightScale = 1.0f;

        if (ownCollider)
            IgnoreCollider(ownCollider);

        foreach (var sphere in spheres)
        {
            if (sphere.isFeet)
                feet = sphere;

            if (sphere.isHead)
                head = sphere;
        }

        if (feet == null)
            Debug.LogError("[SuperCharacterController] Feet not found on controller");

        if (head == null)
            Debug.LogError("[SuperCharacterController] Head not found on controller");

        if (defaultCollisionType == null)
            defaultCollisionType = new GameObject("DefaultSuperCollisionType", typeof(SuperCollisionType)).GetComponent<SuperCollisionType>();

        currentGround = new SuperGround(Walkable, this, triggerInteraction);

        manualUpdateOnly = false;

        gameObject.SendMessage("SuperStart", SendMessageOptions.DontRequireReceiver);
    }