public static int CallLuaStatusEffectFunction(Character actor, StatusEffect effect, string functionName, params object[] args)
{
// todo: this is stupid, load the actual effect name from db table
string path = $"./scripts/effects/{effect.GetName()}.lua";
if (File.Exists(path))
{
var script = LoadGlobals();
try
{
script.DoFile(path);
}
catch (Exception e)
{
Program.Log.Error($"LuaEngine.CallLuaStatusEffectFunction [{functionName}] {e.Message}");
}
DynValue res = new DynValue();
if (!script.Globals.Get(functionName).IsNil())
{
res = script.Call(script.Globals.Get(functionName), args);
if (res != null)
{
return((int)res.Number);
}
}
}
else
{
Program.Log.Error($"LuaEngine.CallLuaStatusEffectFunction [{effect.GetName()}] Unable to find script {path}");
}
return(-1);
}