void SelectedMode()
{
Renderer [] children;
children = gameObject.GetComponentsInChildren<Renderer>();
foreach (Renderer child in children) {
if(child.name =="mesh")
{
Color color = new Color(0.2f,0.4f,0.0f,0.5f);
child.enabled = true;
Material material = new Material(Shader.Find("Transparent/Diffuse"));
material.color = color;
child.material = material;
break;
}
}
}