public void SpawnPowerUp(float x, float z)
{
position = new Vector3(x, 0, z);
Quaternion rot = new Quaternion(0, 0, 0, 0);
int rand = Random.Range(1,4);
if ( rand == 1){
instantiatedPowerUp = Instantiate(PowerUp1, position, rot) as Rigidbody;
powerUpType = PowerUpType.ReduceSize;
}
if ( rand == 2){
instantiatedPowerUp = Instantiate(PowerUp2, position, rot) as Rigidbody;
powerUpType = PowerUpType.IncreaseHealth;
}
if (rand == 3){
instantiatedPowerUp = Instantiate(PowerUp3, position, rot) as Rigidbody;
powerUpType = PowerUpType.SlowDown;
}
}