public void init()
{
Debug.Log ("Root created");
root = ScriptableObject.CreateInstance<SecuenceNode>();
Debug.Log (root);
root.init ();
DontDestroyOnLoad(this);
}
void OnEnable() { if (secuence == null) { Debug.Log ("Secuence created"); secuence = ScriptableObject.CreateInstance<Secuence> (); secuence.init (); DontDestroyOnLoad(secuence); } }