private void SetRoadProperties()
{
int numOfLanes = _linkProperties.NumberOfLanes;
if (numOfLanes == 1)
{
gameObject.AddComponent<SimViewRoadOne> ();
}
else if (numOfLanes == 2)
{
gameObject.AddComponent<SimViewRoadTwo> ();
}
else if (numOfLanes == 3)
{
gameObject.AddComponent<SimViewRoadThree> ();
}
else if (numOfLanes == 4)
{
gameObject.AddComponent<SimViewRoadFour> ();
}
}