QBezier.__integrateInit C# (CSharp) Method

__integrateInit() private method

private __integrateInit ( ) : void
return void
    private void __integrateInit()
    {
        float kx = _x0 + _x1 - 2.0f * _cx;
        float ky = _y0 + _y1 - 2.0f * _cy;
        float kz = _z0 + _z1 - 2.0f * _cz;

        float ax = - _x0 + _cx;
        float ay = - _y0 + _cy;
        float az = - _z0 + _cz;

        if (kx == 0 && ky == 0 && kz == 0) {
            XY = 0;
            B = 0;
            C = 0;
            CS = CS2 = 1.0f;
            _length = 0;
        } else {
            //積分計算の為の定数
            XY = kx * kx + ky * ky + kz * kz;
            B = (ax * kx + ay * ky + az * kz) / XY;
            C = (ax * ax + ay * ay + az * az) / XY - B * B;
            if (C > 1e-10) {
                CS = Mathf.Sqrt(C);
                CS2 = 0.0f;
            } else {
                C = 0.0f;
                CS = CS2 = 1.0f;
            }
            INTG_0 = integrateF(0.0f);

            //長さ
            _length = integrate(1.0f);
        }
    }