void Update()
{
fillRate = .5f/range;
if (!hasStartedCharge && isDisplayed)
{
targetSectionNumber = 0;
hasStartedCharge = true;
}
else if(Input.GetKeyDown(KeyCode.UpArrow) && isDisplayed && !hasFinishedCharge) {
//fill += GameValues.floatValues["powerBarSpeed"];
IncreaseFill();
}
else if(Input.GetKeyDown(KeyCode.DownArrow) && isDisplayed && !hasFinishedCharge) {
DecreaseFill();
}
else if(Input.GetKeyDown(KeyCode.Space) && hasStartedCharge) {
SpaceBarPressed();
}
}